Game economy
Last updated
Last updated
Loss of a considerable amount of time, on top of money loss, after having played a boring game, is a recurrent complaint voiced by Play-2-Earn users. This is why Magnolia design games to be first-and-foremost fun, just like one would expect from any non-P&E game.
Fortrex: Color Duels follows a Pay-to-fast model. We believe players shouldn’t be able to buy items that provide them a definitive advantage over other players, it should only allow them to accelerate their game progression.
Most P&E games also suffer from unbalanced and excessively pyramidal tokenomics.
Those are the solutions we found in order to avoid this:
Build a sound mathematical model of tokenomics for simulation purposes, and a KPI dashboard, actively monitor the metrics
Initially decorrelate investors with the game economy by launching the governance token first
Maintain automated liquidity creation feature and incentivize liquidity creation with LP staking pool
Work with our reliable market-maker partner to stabilize the price
Multiply the stream of revenues with subscription and ads