Game economy

Play-AND-Earn

Loss of a considerable amount of time, on top of money loss, after having played a boring game, is a recurrent complaint voiced by Play-2-Earn users. This is why Magnolia design games to be first-and-foremost fun, just like one would expect from any non-P&E game.

Pay-to-Fast

Fortrex: Color Duels follows a Pay-to-fast model. We believe players shouldn’t be able to buy items that provide them a definitive advantage over other players, it should only allow them to accelerate their game progression.

Sustainability

Most P&E games also suffer from unbalanced and excessively pyramidal tokenomics.

Those are the solutions we found in order to avoid this:

  • Build a sound mathematical model of tokenomics for simulation purposes, and a KPI dashboard, actively monitor the metrics

  • Initially decorrelate investors with the game economy by launching the governance token first

  • Maintain automated liquidity creation feature and incentivize liquidity creation with LP staking pool

  • Work with our reliable market-maker partner to stabilize the price

  • Multiply the stream of revenues with subscription and ads

Last updated