Game economy
Play-AND-Earn
Loss of a considerable amount of time, on top of money loss, after having played a boring game, is a recurrent complaint voiced by Play-2-Earn users. This is why Magnolia design games to be first-and-foremost fun, just like one would expect from any non-P&E game.
Pay-to-Fast
Fortrex: Color Duels follows a Pay-to-fast model. We believe players shouldn’t be able to buy items that provide them a definitive advantage over other players, it should only allow them to accelerate their game progression.
Sustainability
Most P&E games also suffer from unbalanced and excessively pyramidal tokenomics.
Those are the solutions we found in order to avoid this:
✅ Build a sound mathematical model of tokenomics for simulation purposes, and a KPI dashboard, actively monitor the metrics
✅ Initially decorrelate investors with the game economy by launching the governance token first
✅ Maintain automated liquidity creation feature and incentivize liquidity creation with LP staking pool
✅ Work with our reliable market-maker partner to stabilize the price
✅ Multiply the stream of revenues with subscription and ads
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